is a 2024 platform fighting video game that serves as a direct sequel to Rivals of Aether (2017). Unlike its predecessor, which featured 2D pixel art graphics, it is played in 2.5D and utilizes 3D models—additional mechanics are also added, including the ability to shield and grab, while mechanics such as the parry return from Rivals of Aether.
As the sole UX/UI Designer on this project, I faced a range of challenges. These included confusing menus and navigation, poorly communicated mechanics, a lack of player immersion, unclear progression systems, ineffective feedback loops, unnecessary complexity, a frustrating onboarding experience, and issues related to monetization.